A smart player knows outs, runners and likely destination before the ball is put in play.
SESSION 02
Force Play Map
Forces change as runners occupy bases; players should picture the force before fielding.
SESSION 03
Who Covers Second?
The fielder who takes the ball may not be the one who covers a base, so roles need planning.
SESSION 04
Game-IQ Baseline
The point of a baseline is to locate confusing situations, not to grade an athlete's intelligence.
WEEK 02
Choose the correct out
SESSION 05
One Out or Two Outs
When outs change, priorities shift; an inning-ending force can simplify a decision.
SESSION 06
Runner at Third
Preventing a run sometimes changes which out is most valuable, depending on game and runner speed.
SESSION 07
Outfield Cutoff Responsibility
Outfielders and infielders must understand how cutoff and backups fit together.
SESSION 08
Midpoint Decision Check
A mixed test teaches players to retrieve useful game facts quickly but calmly.
WEEK 03
Read live-ball changes
SESSION 09
The Fly-Ball Runner Read
A fly ball creates catch, tag, drop and infield fly possibilities depending on league rules.
SESSION 10
Base Hit: Where Next?
Choosing a safe relay or cutoff target limits needless extra bases.
SESSION 11
Bunt Defense Fundamentals
When a bunt rolls, defenders need planned responsibilities and should not all chase the same ball.
SESSION 12
Offensive Count Plan
Counts inform approach, though no count guarantees what pitch is coming; players should know their own strike zone.
WEEK 04
Think one play ahead
SESSION 13
Defend the Extra Base
A good backup can prevent a routine single from becoming a double after a bad throw.
SESSION 14
Two-Way Communication
A defender or runner should give teammates brief useful information, not shout vague commands.
SESSION 15
Simulated Championship Inning
Integrating outs, runners and ball position is more challenging than isolated quiz questions.
SESSION 16
Final Game IQ Blueprint
A strong youth player can explain choices calmly and learn from a wrong call without embarrassment.
READY WHEN THEY ARE
Next level starts with confidence.
There is no required seven-day streak, no need to log a child's identifying details, and no promise that practice guarantees performance. These sessions are designed for a parent or coach to lead at an appropriate pace.
46/60 Academy builds the complete young baseball or softball player. When a hitter is ready for deeper swing development, strength and explosiveness, pitch recognition or mental training, progress to AHD's specialist programs. AHD is not a Level 3 pitching, catching or fielding academy.