AGES 7–12 · BASEBALL + SOFTBALL BUILT IN SCOTTSDALE, ARIZONA
46/60 ACADEMYTHE COMPLETE YOUTH PLAYER

HOME / LEVEL 2 / FIELDING & DEFENSE

🧤 · LEVEL 2 SKILL BUILDER · AGES 7–12

Complete Defender
BUILT FOR THE GAME.

From catching a grounder to finishing the entire defensive play.

4 WEEKS16 COACHED SESSIONS8U · 10U · 12UBASEBALL + FASTPITCH

YOUR DEVELOPMENT PATH

Here's what you'll learn.

Build repeatable fielding feet, accurate transfers and better decisions when the ball is in play.

WEEK 01

Own the ground ball

  1. SESSION 01 · FREE CHALLENGE — START NOW →
    Ready Feet, Moving Ball

    Starting on the balls of the feet gives a player time to move in any direction instead of standing tall and reaching.

  2. SESSION 02
    Forehand and Backhand Lanes

    A defender should move the feet to create a playable angle rather than stretching the glove from a planted stance.

  3. SESSION 03
    Hop, Gather, Throw

    Fielding is not complete until the next throw is made from balance.

  4. SESSION 04
    Week-One Defender Check

    Simple measurement identifies whether missed plays come from reading, fielding or throwing rather than guessing.

WEEK 02

Win the first two steps

  1. SESSION 05
    Short-Hop Choice

    Children should learn when to attack a short hop and when to stay back; forcing every hop creates unnecessary errors.

  2. SESSION 06
    Slow Roller Attack

    A slow roller changes the footwork and tempo of the play; rushing the glove usually makes the transfer harder.

  3. SESSION 07
    Fly Ball First Step

    The first move should follow the ball's likely path rather than a blind backward sprint.

  4. SESSION 08
    Communication in the Air

    Calls prevent collisions and make shared fly balls safer for young defenders.

WEEK 03

Make the next play

  1. SESSION 09
    Force vs Tag

    Understanding the out changes where and how a player receives a ball.

  2. SESSION 10
    Around-the-Horn Feet

    Accurate, catchable throws depend on orienting feet and giving the receiver a friendly target.

  3. SESSION 11
    Outfield Angle Play

    Chasing straight at a rolling ball can allow it to pass; taking a shallow angle creates a safer stop.

  4. SESSION 12
    Defensive Midpoint Check

    Mixing grounders, fly balls and decisions reveals whether a skill carries to varied reps.

WEEK 04

Compete with real reads

  1. SESSION 13
    Cutoff and Backup Roles

    Every fielder has a job on balls hit away from them, including being a backup instead of a spectator.

  2. SESSION 14
    Two-Out Ball Security

    Outs and runners change the urgency of a play; secure the ball first when a bobble would cost more time.

  3. SESSION 15
    Mixed-Speed Defender Circuit

    Players must preserve fundamentals even when the next ball looks different from the previous rep.

  4. SESSION 16
    Final Game-Ready Assessment

    A useful final test checks readiness, handling, choices and effort without turning training into pressure.

READY WHEN THEY ARE

Next level starts with confidence.

There is no required seven-day streak, no need to log a child's identifying details, and no promise that practice guarantees performance. These sessions are designed for a parent or coach to lead at an appropriate pace.

LEVEL 3 · ATHLETIC HITTING DEVELOPMENT

Ready for advanced hitting development?

46/60 Academy builds the complete young baseball or softball player. When a hitter is ready for deeper swing development, strength and explosiveness, pitch recognition or mental training, progress to AHD's specialist programs. AHD is not a Level 3 pitching, catching or fielding academy.