AGES 7–12 · BASEBALL + SOFTBALL BUILT IN SCOTTSDALE, ARIZONA
46/60 ACADEMYTHE COMPLETE YOUTH PLAYER

HOME / LEVEL 2 / THROWING

⚾ · LEVEL 2 SKILL BUILDER · AGES 7–12

Confident Thrower
BUILT FOR THE GAME.

More catchable throws through better feet, rhythm and target awareness.

4 WEEKS16 COACHED SESSIONS8U · 10U · 12UBASEBALL + FASTPITCH

YOUR DEVELOPMENT PATH

Here's what you'll learn.

Learn accurate throwing pathways, controlled movement and practical game transfers without chasing maximum arm speed.

WEEK 01

Build an accurate release

  1. SESSION 01 · FREE CHALLENGE — START NOW →
    The Catchable-Throw Standard

    An accurate throw at the receiver's chest is often more valuable than the hardest throw in the yard.

  2. SESSION 02
    Grip Without Tension

    A relaxed, comfortable grip helps the hand release a youth-size ball without squeezing too hard.

  3. SESSION 03
    Point and Step Line

    When feet and front side point away from a target, throws tend to leak; a simple step line adds consistency.

  4. SESSION 04
    Throwing Baseline

    Baselines show improvement without asking young arms for extra distance or effort.

WEEK 02

Connect feet to target

  1. SESSION 05
    Receive, Move, Deliver

    The catch gives the defender a chance to set feet so the next throw travels through an organized body.

  2. SESSION 06
    Right-Left or Left-Right Rhythm

    A repeatable comfortable foot rhythm gives a thrower stability without prescribing identical style to every player.

  3. SESSION 07
    Throwing From a Fielded Ball

    Many game throws begin while the glove is near the ground; rushing hands before feet causes dropped transfers.

  4. SESSION 08
    Movement Midpoint Check

    A player should be just as accurate after one controlled step as when standing still.

WEEK 03

Throw in motion

  1. SESSION 09
    Throw to a Moving Target

    A game receiver may shift, so a thrower should use the eyes and adjust aim without throwing harder.

  2. SESSION 10
    Relay and Cutoff Exchange

    Relays are about simple reliable catch-and-release choices, not throwing through a crowd.

  3. SESSION 11
    Throwing on the Run—Controlled

    Accuracy must come before speed when feet are moving.

  4. SESSION 12
    Smart Throw or Hold

    A missed risky throw may allow an extra base; learning to hold the ball is a skill.

WEEK 04

Own the game throw

  1. SESSION 13
    Throwing After a Miss

    Players need a one-breath reset, not a rapid attempt to throw twice as hard.

  2. SESSION 14
    Throw Under Friendly Pressure

    Mild game scenarios can build composure without turning arm work into a velocity contest.

  3. SESSION 15
    Accuracy Ladder

    Small changes in target width demonstrate control; distance stays within a comfortable range.

  4. SESSION 16
    Final Catchable-Throw Test

    The best graduation metric is how consistently a teammate can make the next play.

READY WHEN THEY ARE

Next level starts with confidence.

There is no required seven-day streak, no need to log a child's identifying details, and no promise that practice guarantees performance. These sessions are designed for a parent or coach to lead at an appropriate pace.

LEVEL 3 · ATHLETIC HITTING DEVELOPMENT

Ready for advanced hitting development?

46/60 Academy builds the complete young baseball or softball player. When a hitter is ready for deeper swing development, strength and explosiveness, pitch recognition or mental training, progress to AHD's specialist programs. AHD is not a Level 3 pitching, catching or fielding academy.